👋 Drag me!
I am at 48, 80
Headless component
Position persisted in sessionStorage
51, 150
useDraggable
Make elements draggable.
Usage
<script setup lang="ts">
import { ref } from 'vue'
import { useDraggable } from '.'
const el = ref<HTMLElement | null>(null)
// `style` will be a helper computed for `left: ?px; top: ?px;`
const { x, y, style } = useDraggable(el, {
initialValue: { x: 40, y: 40 },
})
</script>
<template>
<div ref="el" :style="style" style="position: fixed">
Drag me! I am at {{x}}, {{y}}
</div>
</template>
Component
<UseDraggable :initialValue="{ x: 10, y: 10 }" v-slot="{ x, y }">
Drag me! I am at {{x}}, {{y}}
</UseDraggable>
For component usage, additional props storageKey
and storageType
can be passed to the component and enable the persistence of the element position.
<UseDraggable storage-key="vueuse-draggable" storage-type="session">
Refresh the page and I am still in the same position!
</UseDraggable>
Type Declarations
export interface UseDraggableOptions {
/**
* Only start the dragging when click on the element directly
*
* @default false
*/
exact?: MaybeRef<boolean>
/**
* Prevent events defaults
*
* @default false
*/
preventDefault?: MaybeRef<boolean>
/**
* Element to attach `pointermove` and `pointerup` events to.
*
* @default window
*/
draggingElement?: MaybeRef<
HTMLElement | SVGElement | Window | Document | null
>
/**
* Pointer types that listen to.
*
* @default ['mouse', 'touch', 'pen']
*/
pointerTypes?: PointerType[]
/**
* Initial position of the element.
*
* @default { x: 0, y: 0}
*/
initialValue?: MaybeRef<Position>
/**
* Callback when the dragging starts. Return `false` to prevent dragging.
*/
onStart?: (position: Position, event: PointerEvent) => void | false
/**
* Callback during dragging.
*/
onMove?: (position: Position, event: PointerEvent) => void
}
/**
* Make elements draggable.
*
* @see https://vueuse.org/useDraggable
* @param target
* @param options
*/
export declare function useDraggable(
target: MaybeRef<HTMLElement | SVGElement | null>,
options?: UseDraggableOptions
): {
position: Ref<Position>
isDragging: ComputedRef<boolean>
style: ComputedRef<string>
x: Ref<number>
y: Ref<number>
}